How to scale objects on all 3 axes at once?

Godot Version

451

Question

I dont see a way to do this. Usually in other programs there is a square in the center of the gizmo, or there is a hotkey like middle mouse (blender) that operate on all 3 axis at once.

And how do i scale the object uniformly? Currently when i try to scale with the small squares for 2 axis, it does some weird scaling based on mouse movement instead of you know, normal scaling.

Do not click any of the axis, hold alt while clicking and dragging.

2 Likes

Thank you! On other navigation schemes no need to hold alt, I can just click and scale the model.

1 Like

It was that way before! 4.5 changed it! aaaaaah!

However I see how many people would prefer to always be able to select other nodes, you could have the selected object off screen and not realize you are scaling it while trying to select something else. Would love an option to return the original functionality.