How to see the animation looping in the editor

Godot Version

4.2

Question

I enable looping in the animation editor:

Problem is that in the editor when i keep working on the scene the animation loop dont stop , when i ever i move tabs in the editor its keep the animation .
how can i make it stop in the editor but keep the looping when running the game (F5)
Thanks

image
click this?

i did click the stop button , but it still play the animation on all other tabs in the editor

you have this scene instantiated (editor-ly) on other scene tab?

You can’t modify imported animations. You need to do the setup of the animation in the Advanced Import dialog. More information here Import configuration — Godot Engine (stable) documentation in English

i dont have this advanced option aftre the scene already in place :slight_smile:


Thanks

It’s an import setting. Double-click on the gltf or glb file of your model.

ok im there but all animation loops are on “none”

this is who its running , this is big problem because if i like to duplicate this to 20 models in the editor my laptop will be fried …

run

well i handle it programmticly ,

case "run":
				Print("Run");
				Animation anim = AnimationPlayer.GetAnimation("run");
				anim.LoopMode = Animation.LoopModeEnum.Linear;
1 Like

Change it to Loop and click Reimport

There is no loop in the advanced window , any way what i can do in code i think it have more /better control so i will leave it in code
Thanks for the help

It’s a drop down

image

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.