How to separate a group of models to use each separately

Godot v4.3

hi, I’m a newbie, I downloaded a model (a pack of small models) and they turned out to be combined into one object, and I don’t understand how to take each object separately or how to separate it, if I wrote in Unity, I would just break everything these models into separate files in blender, but here I don’t know what to do

You can open up the scene in the editor, then in top left drop down menu there should be a export and you want to export them to a meshlibrary

I usually do this below, and after you set it up, if you re-export that source file from your modelling app, in my case I export fbx’s, it’ll update those export meshes too.

This is pretty raw though as it spits out an array mesh resource, but I prefer to set these up manually for how they are used.

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thank you, any method will generally suit me, I’ll see how it works with it

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yep, thats work,
I hope that the integrity of the grid is not affected by the fact that I want to make a generated labyrinth out of them

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