I want to set the start position of animation playback for a certain AnimationNodeAnimation in AnimationNodeStateMachinePlayback , just like the seek() in AnimationPlayer.
I couldn't find any relevant methods in the document, only the GetCurrentPlayPosition() used to get the position.
my requirement is that when the scene switches, if an animation has not finished playing, I will use the GetCurrentPlayPosition() to record the position of the animation, save it to the singleton(Autoload), and then set the position of the animation in the new scene.
Thank you, I tried setting the use_custom_timeline property of AnimationNodeAnimation in the editor, and it did work, but I don’t know how to get AnimationNodeAnimation from AnimationNodeStateMachinePlayback or AnimationTree in the code.
This is my animationTree. For example, how can I get the AnimationNodeAnimation for the ”dodge“?
This is not a parameter that gets exposed to the AnimationTree node so you’ll need to use the different methods to get the nodes each AnimationNode has like AnimationNodeBlendTree.get_node() and AnimationNodeStateMachine.get_node() until you reach the AnimationNodeAnimation you want to modify.