How to Simulate perspective in a 2D Game

Godot Version

4.3

Question

Hello,

I am new to using Godot and game development in general. I’m working on a rhythm game similar to Hatsune Miku: Project Sekai or BanG Dream! Girls Band Party!. I already have a very basic 2D rhythm game set up following a tutorial I find that look like this:

Captura de pantalla 2024-09-25 012528

but I’m struggling to replicate the same board perspective as seen in those games.

Is there a way to achieve this effect in 2D? I feel like using 3D just for this would be overkill.

You’re going to end up reinventing 3D if you try to simulate it in 2D. All 3D games are simulating 3D in 2D, and Godot’s 3D support exists for this very reason. And coding for 3D in Godot is very close to coding for 2D in Godot.

You’re better off letting Godot do the heavy lifting.

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