Godot Version
4.2.1
Question
I need to update the pivot point of my sprites to center+bottom. I assumed this was done by setting the Offset to 0.5 and 1.0 (or 0.0), but I see now that the Offset isn’t proportional but based on actual pixels height/width?
I need to do this for a bunch of sprites (all with varying sizes). I understand I can do the math and set the offsets in runtime, but it would be helpful to specify it in the editor as I would then get a preview of how they are placed.
Is there anyway to do this in the editor? It seems strangely limiting to have a Centered checkbox rather than being able to specify Anchors points to me.
Thanks