Godot Version
4.5.1
Question
I’m having an issue that when I try and debug my multiplayer game, my clients keep disconnecting shortly after I break with my debugger. This makes debugging quite difficult to do. From what I’ve read, this can be circumvented by giving the clients long timeout times, but ENetMultiplayerPeer doesn’t seem to have any way to set the timeout (unlike ENetPacketPeer).
Is there any way to give my clients a long timeout time when I’m debugging?