How To Stop Godot Moving The Edge Of The Code Editor With The Cursor Like In 4.3? (Video)

Godot Version

4.4

Question

I upgraded to 4.4 yesterday, and ever since noticed that when editing longer lines of code and trying to select things, it moves the edge of the screen back when moving the cursor / selection backwards, which is annoying when trying to select specific parts as it is so sensitive it often ends up moving the part I want to finish selecting at off the screen. (Pictured below)


It didn’t do this before in 4.3, I tried looking through the editor settings but couldn’t see a way to change this, is there a way to turn this off?

Thanks.

Hi,

It annoyed me as well so I changed these settings, now no movement at all. Was the same in all versions of 4.x for me.

Kindly

Ryn



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