Godot Version
4.2.2
Question
what counts as a wall when using tilemap? or how to tell godot what is a wall?
i am using func is_on_wall()
4.2.2
what counts as a wall when using tilemap? or how to tell godot what is a wall?
i am using func is_on_wall()
Create a class called Wall
And on collision check if body is Wall
Or you can add the “wall” object to a wall group.
And on collision check if body.is_in_group("wall")
From the CharacterBody2D is_on_wall() documentation:
The up_direction and floor_max_angle are used to determine whether a surface is “wall” or not.