Godot Version
4.2
Question
I’m using Godot to create my first game and after months of development, I finally realised I needed a sensible way to test new mechanics. Previously I’d just create a new enemy, feature, or mechanic in an existing scene, and then run that, but I recently switched to creating a basic scene for each mechanic.
For example, to test my new octopus enemy, I created the scene from the screenshot below, which allowed me to test the octopus with various other entities. However, if I do this for every different enemy or feature in the game, I’m going to end up with a lot of individual test scenes. Is there a better approach? What do people commonly do?
And also, given I’ve now got about 40 simple test scenes, is there an easy way to exclude them when I export a build? It’d be great to keep them in the directory and have a compilation flag to exclude them, but I’m struggling to see how to do that.