I am doing most my development on Linux but I would like to support Windows. How do I go about testing my Windows build without having access to a Windows Desktop. As a follow up, I’d also like to support running my Windows build on Proton. Is there a way to test Proton settings without creating a game in steam and running it through the steam client.
Essentially, I’d like some pointers on running my Windows build on Proton without having to jump through all the hoops of running steam while I am building the game.
Proton is made specifically so developers don’t have to do anything at all to have their games run fine. And since you’re using Godot, a lot of things will already be standard and Proton (especially recent versions) will have a breeze running your games with no issues at all.
I appreciate the reassurance, but I’d like to test it to be sure. Especially if I am going to run a play test of my game I would like to be able to verify that it runs.
If you absolutely must test it, what’s wrong with installing Steam and trying it on your own machine?
Besides the only other way I can think of is to have a second machine dedicated to testing, unless you want to run a Virtual Machine. But at that point I think it’s a lot easier to just.. well, install steam.
Usually you ask friends / other people with access to a Windows Desktop to test your build. In general it’s a good idea to have external testers, as they have different configurations too.