Godot Version
4.2
Question
Hi! In 3d scenes you can toggle visibility of several gizmos, like this:
Is there a similar option in 2D? For disabling collision shapes temporarily, for example, it would be very useful.
Thanks!
4.2
Hi! In 3d scenes you can toggle visibility of several gizmos, like this:
Is there a similar option in 2D? For disabling collision shapes temporarily, for example, it would be very useful.
Thanks!
No, there’s no similar feature in 2D. You can write a small plugin that does that though.
For example:
@tool
extends EditorPlugin
var toggle_button:CheckButton
func _enter_tree() -> void:
# A button to toggle on and off the collision shapes 2D nodes
toggle_button = CheckButton.new()
toggle_button.text = "Show CollisionShapes2D"
toggle_button.button_pressed = true
toggle_button.toggled.connect(func(toggled:bool):
var collision_shapes = EditorInterface.get_edited_scene_root().find_children("*", "CollisionShape2D", true, false)
for shape in collision_shapes:
shape.visible = toggled
)
add_control_to_container(EditorPlugin.CONTAINER_CANVAS_EDITOR_MENU, toggle_button)
func _exit_tree() -> void:
# Clean up nodes
if is_instance_valid(toggle_button):
remove_control_from_container(EditorPlugin.CONTAINER_CANVAS_EDITOR_MENU, toggle_button)
toggle_button.queue_free()
toggle_button = null
Result:
Thanks a lot for your answer!
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