How to use an image as one single tile

Godot Version

Godot 4.2.0

Question

I’m a Godot and Aseprite user. I created art in a 32x32 format in aseprite and I want to import it in my game. However, the format proves to be too big for a single tile. How can I expand the tile to include the entire 32x32 image, if not, are there workarounds?

I believe this is part of the TileSet properties

2024-06-14-121217_258x207_scrot

What’s part? If you’re referring to Tile size, I’ve tried that, with it edits tile size, it doesn’t edit tile size on the tile sets, which just creates a distancing effect.

Could you show a screenshot of your issue?

As seen by the image, I have a sprite sheet, I want to use this sprite sheet block by block (For example I want to place the grass as a tile) but Godot splits the image unfavorably. How do I expand the tiles. (I’ve tried expanding the tileset as seen in tutorials, but it seems like Godot divides at it’s max length)

I believe your “Texture Region Size” is set to 1,1 inside the TileSet panel

2024-06-14-145944_595x444_scrot

Thanks, It’s currently 10:20 for me, so I’ll try this tomorrow

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