Godot Version
4.4.1
Question
I am using the camera3D orthogonal mode for my game, and this is a 2D game that uses 3D modeling, so my game background is pre rendered images, not actual 3D models, therefore, I want to use ParallaxLayer to achieve parallax scrolling, but it seems that there is no such node in Node3d, how can I do this?
You can use Sprite3d for the background and place it far away with big scale.It should work : )
I found a solution: replace the orthogonal mode of Camera3D with perspective mode, increase the distance between the camera and player, and finally lower the FOV angle. I increased the distance between the camera and player to 150 meters and set the FOV angle to 10 °, which looks almost the same as the orthogonal mode but has a perspective effect.
I have found another solution, but thank you for your reply! thanks!
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