I am using the AnimatedSprite2D to get an animation out of a AnimationFrames Resource. This resource is using a TextureAtlas. I want to make an animatable object that uses Skeleton2D node(only works with Polygon2D node).
So, I am taking an animation out of the TextureAtlas and putting it in the Polygon2D node. And now I am confused as to how it should work.
The texture atlas looks like this:
For a Polygon2D node with texture, normally, I would go in the Sprite Editor and draw out the boundaries, like this:
Problem happens when I go to the Polygons tab, it doesn’t seem to follow the uv’s I set:
Similar in game it’s rendered like that: