I’ve been looking at GitHub - Eneskp3441/Shaker: shake plugin for godot and I tried to make it work by making a shake component 3d and calling play shake, but nothing happens, even if the camera is my target. It seems pretty clean/popular, but I can’t find any guide on how to use it. If I download it from Github the examples aren’t in the zip. Please help.
Have you looked at the documentation for the plugin?
1 Like
Yes, there were functions with little explanation of how to use the nodes. I tried the different functions, such as play_shake and even messed with the gd script to try and debug.
The plugin seems to be really well documented. If this is not enough though, or it’s confusing for you, you can always open an issue on their Github. I’m sure the original dev will be thankful for the feedback and might even guide you with your problems.
Clone the whole repo then, the examples are there.