How to use Varying Setter in Visual Shaders?

Godot Version

4.3 rc1

Question

I get this far:

Now what?

The docs don’t offer much help

Oh… can you spot why I did not understand how to proceed?

You have to create variables before trying to SET them, you can create them by clicking in the label “Manage Varyings” then “add varying”, thats all.

Now my problem is that the setter only sees varying from fragment and setter only sees varying from vertex variables

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