How would you go about character customization?

Im working on a 3D game and I some what have an idea how to make this system in Unity but im new to Godot so maybe there’s a way I dont know about.

My idea was to have multiple meshes and switch them up when I press on a arrow or something, for example, upper body part would have all the upper body meshes and I flip through them, I just need a confirmation would this work? Im not sure if im able to switch meshes in Godot or is there a better way?

Thanks a lot :smiley:

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That’s a perfectly fine way to do it :slight_smile:
You can swap the mesh of a MeshInstance3D at runtime.

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tyty :slight_smile:

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