I cannot create input maps from Nintendo Switch Pro controller in the editor

Godot Version



Hi, I can’t get it to detect the events for the input map using my nintendo switch pro controller.

From https://hardwaretester.com/gamepad I have tested that everything works fine and through steam it also works.

The joy connection is detected inside Godot too but for some reason I can’t map the controls in the input map editor.

I found this issue https://github.com/godotengine/godot/issues/81191 but I don’t know if it’s really possible to use a nintendo switch controller at the present day?

Thanks in advance