I can’t import .blend files in godot, but i can import .glb and .gltf files.
I have set the import path to where my blender is ( C:\Program Files\Blender Foundation\Blender 4.2 ) where my blender-launcher.exe is.
i have also enabled import from blender. Also when I import using drag and drop I get the error - modules/gltf/gltf_document.cpp:7673 - Condition “err != OK” is true. Returning: ERR_FILE_CANT_OPEN
but all other formats are working correctly. i saw someone asking this same question and someone said to use .gltf but I was watching a tutorial and .blend is much better to follow along.
You should be able to use blend files. I think I recall someone posting a similar issue and it was a bug triggered by how they set the blender path. Perhaps they had set it via the pop-up the first time vs through the settings? IDK, but search the forums for something like that.
I have set the path both by clicking the folder icon and navigating through the drive and by copying and pasting the path directly, if that was what you meant by pop-up vs through the settings.
It’s happening due to a bug in the latest blender 4.2lts. I installed blender 4.1.1 and now the .blend files are being imported without any problems/ errors.