Essentially what it says in the title. Whenever I go to hit the Play Scene button, it pretends to load for a hot second and then nothing happens. The window doesn’t open. There are no error messages, nothing to suggest that there’s a problem, outside of the fact that it just doesn’t open. This is the first time this has happened to any of my projects, so I’m a little blindsided.
I’ve tried everything I can think of - clearing out the disk for some extra space, clearing the cache, even restarting and reopening Godot. I’m not really sure what’s wrong or how else I could try to fix this. I guess worse comes to worst I’ll have to make another project, but I’d rather not if I can avoid it.
I have several scenes, none of which open. Some are menus, some are character controllers and background test levels. None of them open. If you need me to send a screenshot in a bit I can do.
Has that project run properly before? Is this something new? If so, what was worked on between the moment it worked and when it stopped.
A thing you can do is go to town with using the print() statement. Print every line if you have to until you find what’s going on. In a case like this, there isn’t much you can do. A breakpoint could also work, providing it gets there.
Thanks guys! Idk what changed since I posted this topic but suddenly it decided to be functional when I went to go check this evening. I’m gonna chalk it up to a fluke/weird bug, because it’s worked up to now and has since been working, it was just having a moment today I guess?
It’s a known issue that having certain USB peripherals on Windows can cause a project to take a really long time to load. I’m not sure if that was your issue but here’s the GitHub issue
I used to have to restart my computer when I ran into this issue but unplugging the USB device fixes it
Alright, well I’ll keep an eye on my peripherals from now on. Thanks again for the heads up I hope you find a way to fix it without unplugging your headset.