I don't know how to clone a block

The position will depend on the position set for the top node in the instantiated scene. You can re-position it after you instantiate and add it to the scene tree. Simply set its global_position to whatever you want.

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I’m sorry for being so annoying. But how do I do it?

Set instance’s global_position in the piece of code that calls instantiate() and add_child().

What did I do wrong?

You should really go through introductory tutorials in Godot’s official docs to get acquainted with engine’s basic functionality and fundamental concepts.

I know I have to review it, but please can you tell me what to do because I have to deliver the game soon.

Do everything in the area_entered signal handler:

  • create the instance using instanitate()
  • add the instance to the scene tree
  • place the instance at wanted position by setting its global_position property