Godot Version
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Hey, great gods from all over the world, novice want to ask some questions, and please help ,As shown in the figure, the first picture is something I haven’t improved. It returns to standby action at the first frame of the animation, that is, idle.
The second picture is improved. It plays the animation after making a bonfire well, but problems also follow.I put _physics_procsee(false) to play the animation completely, but after I put _physics_process(true), it will return to the original effect, that is, it will return to the standby state immediately after playing the animation. I want the player to click back and let the animation play backwards when sitting down. When returning to the standby animation, it will be similar to the effect of the dark soul and the Elden ring animated_sprite.play_backwards(“gouhuo”),If await animated _ sprite . animation _ finished If you delete the following set_physics_process(true) and execute the game, it will get stuck after sitting down on the bonfire,My English is not good, and some translations may be inaccurate. I hope you will forgive me.