Yes, resources are amazing! When you get the hang of them they are spectacular. For my stats I export a config file as a resource of resources.
class_name CreatureConfig
extends Resource
# Species
@export var core: CreatureCoreSettings
# Behaviours
@export var drifting: DriftingBehaviourSettings
@export var chasing: ChasingBehaviourSettings
@export var evading: EvadingBehaviourSettings
@export var bonding: BondingBehaviourSettings
...etc
Then each of those individual classes I create resources from for each creature.
So Drifting has this class:
class_name DriftingBehaviourSettings
extends Resource
@export var max_speed: float = 30
@export var change_max_angle: float = 3
@export var preferred_highest_drift: float = -200
@export var preferred_lowest_drift: float = 200
@export var energy_recovery_rate: float = 1
@export var interval_min: float = 0.5
@export var interval_max: float = 1.5
@export var direction_smoothing: float = 0.5
@export var speed_smoothing: float = 0.5
...etc
And I add it in the inspector and save it as the specific creatures class. If I need to add a stat to this behaviour, I add it to the behaviour class and every creature has it automatically (at least the default class value).