I’m not a professional developer, but I’ve been working on my first 3D platformer as a hobby for the past four months, and I finally released it.
The game was built with Godot 4.6 and is available on itch.io. You can play it right in your browser without having to download anything.
A full playthrough should take about 30-60 mins.
Here is the link:
I would love it if you guys could give it a try.
Also, a big thanks to the Godot development team.
I like the fast development speed of Godot.
This project started on Godot 4.4, and now it is on 4.6.
I just gave it a try, and I would say you have a nice start here !
IMHO, you should make your game react to mouse, for camera angle, and jump with left click, boost with right click.
I think this would make it even more enjoyable.
I also gave it a good spin, but wasn’t very good at it
I kinda like the Tron-esque, computery world, but a cool 360º skybox might go a long way to look good and place the game - outer space, inside a computer, inside a bigger ball, …
I found the controls very difficult to manage, I never got to the first platform with spinning things on it. It looks like it’s going to be a game all about controlling the ball, so that would be a good place to focus your efforts, until the movement feels cool and intuitive. It’s hard to describe in words, but I feel like the sprint (shift) might be unnecessary, ball could have a bit more inertia when free-rolling, and a longer acceleration time, to a higher top speed. Or maybe I’m way off, but I think something needs doing
I agree, or if you need the specific angles, at least bind the looking to Q/E and consider if 90º turns do the trick just as well. Depends on the level design I suppose.