I’m new to this forum and I’m using Godot 4.5.
I’m working on a project for school and I decided to make a top-down shooter similar to CoD: Zombies. I’ve made a resource-based weapons system and I’m wondering if there’s any way I can stop the guns’ sprite from clipping into walls.
Thanks!
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I’ve got the same issue, and still struggling with it
Is it 2D or 3D? Post some screenshots of your game.
My game is a 3d top-down game.
Change the weapon position if it collides with a wall.
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OK. Thank you for your pieces of advice
. It seems to be the best solution, as this in not a FPS game, where it is easier to draw gun above the obstacle.