it’s not this, wait
I see. First of all, the deg_to_rad method should only be applied to the clamp statement not to the actually rotation setter
listen, i’d rather change the method, i just tired to try fix it and get nothing. maybe this is not very reasonable, but in my situation i do that
anyway, thank you
but there too much i need to fix
or i can just disable opportunity to look left and right, and just let character to look only up and down and do something with it, but i want it to be full-functional
It may be better for you to just find a different tutorial. Here’s a good tutorial https://youtu.be/A3HLeyaBCq4?si=JUS9IHRruSIBcb6X
thanks
it’s magnificent that Euler formulas still using in a lot of software, like photoshop or blender
i just found the solution! i needed to move camera after mouse, not player after mouse
You mean like what I suggested here?
yes! now it works!
My greatest thanks to you, I almost gave up
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