I need help in loading scenes within Godot 3.5

But before we cloase this,i want to implement logic that will help me unload the resources, when i press the main menu button, could you help me with it

I’m sorry, bud. I’d love to help you but I can’t get any deeper into this one. The gist is that you just need to keep track of what’s loaded and free it when you’re done with it. For some that means defining current_scene when you change resources. For others who might just be storing content in a holder node you might just loop unload the child at [0]. I’m sure you can solve this problem. If you get into it and have specific questions on where you get stuck, let us know. But unfortunately I don’t have the time to answer that broad of a question / write the code for you. You can do this :muscle:

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