i want to import 3d models from blender but godot doesn’t seem to be accepting the path. Please help me, i’m new to 3D development
I’m not sure what’s going wrong there (it looks like Godot doesn’t like the Blender version?), but I’d suggest you export your models from Blender as gltf 2.0 files; Godot can load those natively without Blender.
Thanks alot , now i can at least make progress, but what about animations and rigs? Does this method support it?
It does, AFAIK as much as the straight-from-blender path. My project has skeleton-animated gltf models that started life in Blender.
That’s a relief, i don’t understand what AFAIK is but its good to know that i can continue on my project now. Of course it would be better to have the blender problem fixed but thanks alot, even this method is gonna help me alot
AFAIK = As Far As I Know
I haven’t explored in detail what the difference between .blend importing and .gltf importing is, but I think they may actually use the same path, with the .blend method silently automating the gltf export process through Blender scripting.
That makes alot of sense.
