I need help with opening my project

Godot Version

Godot Engine v4.3.stable.official

Question

So, I was trying to use Godot for the first time and I already got an error :frowning:.
Now, I have tried looking at issues in GitHub: Issue 94112 but in that issue it was about AMD and I was using Intel.
I also got another error message:

WARNING: Your video card drivers seem not to support Vulkan, switching to Direct3D 12.
     at: DisplayServerWindows (platform/windows/display_server_windows.cpp:5985)
ERROR: D3D12CreateDevice failed with error 0x887a0004.
   at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:6302)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
   at: initialize (drivers/d3d12/rendering_device_driver_d3d12.cpp:6670)
ERROR: Failed to initialize driver for device.
   at: (servers/rendering/rendering_device.cpp:5372)

I’m thinking it’s a problem with my video card (I’m using internal GPU)
I have a Intel Core i3-3320 CPU @ 3.30 GHz, 4GB of Physical RAM and Windows 10 Pro

Full log

Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
WARNING: Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.
     at: DisplayServerWindows (platform/windows/display_server_windows.cpp:6055)
OpenGL API OpenGL ES 3.0.0 (ANGLE 2.1.1 git hash: 468fcbe033fa) - Compatibility - Using Device: Google Inc. (Intel) - ANGLE (Intel, Intel(R) HD Graphics (0x00000152) Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.4358)

Editing project: {project}
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
WARNING: Your video card drivers seem not to support Vulkan, switching to Direct3D 12.
     at: DisplayServerWindows (platform/windows/display_server_windows.cpp:5985)
ERROR: D3D12CreateDevice failed with error 0x887a0004.
   at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:6302)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
   at: initialize (drivers/d3d12/rendering_device_driver_d3d12.cpp:6670)
ERROR: Failed to initialize driver for device.
   at: (servers/rendering/rendering_device.cpp:5372)

================================================================
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.3.stable.official (77dcf97d82cbfe4e4615475fa52ca03da645dbd8)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
[9] error(-1): no debug info in PE/COFF executable
[10] error(-1): no debug info in PE/COFF executable
[11] error(-1): no debug info in PE/COFF executable
[12] error(-1): no debug info in PE/COFF executable
[13] error(-1): no debug info in PE/COFF executable
[14] error(-1): no debug info in PE/COFF executable
[15] error(-1): no debug info in PE/COFF executable
[16] error(-1): no debug info in PE/COFF executable
[17] error(-1): no debug info in PE/COFF executable
[18] error(-1): no debug info in PE/COFF executable
[19] error(-1): no debug info in PE/COFF executable
[20] error(-1): no debug info in PE/COFF executable
[21] error(-1): no debug info in PE/COFF executable
[22] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
================================================================

Reproduce error

I don’t know how to reproduce the error but I think you might need this type of a PC.

As the error says, your gpu don’t support the vulkan render, you need to open your project in the compatibility mode (OpenGL3):

Go to your project directory
Open the file project.godot with any text editor
Add this text in the bottom of the file:


[rendering]

renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

Save and close the file
Try open your project again


If that also keeps crashing that means your gpu also don’t support OpenGL3 and your alternative is use Godot 3.6 with OpenGL2

1 Like

Thank you so much! It worked!