Godot Version
Godot Engine v4.3.stable.official
Question
So, I was trying to use Godot for the first time and I already got an error .
Now, I have tried looking at issues in GitHub: Issue 94112 but in that issue it was about AMD and I was using Intel.
I also got another error message:
WARNING: Your video card drivers seem not to support Vulkan, switching to Direct3D 12.
at: DisplayServerWindows (platform/windows/display_server_windows.cpp:5985)
ERROR: D3D12CreateDevice failed with error 0x887a0004.
at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:6302)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
at: initialize (drivers/d3d12/rendering_device_driver_d3d12.cpp:6670)
ERROR: Failed to initialize driver for device.
at: (servers/rendering/rendering_device.cpp:5372)
I’m thinking it’s a problem with my video card (I’m using internal GPU)
I have a Intel Core i3-3320 CPU @ 3.30 GHz, 4GB of Physical RAM and Windows 10 Pro
Full log
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
WARNING: Your video card drivers seem not to support the required OpenGL 3.3 version, switching to ANGLE.
at: DisplayServerWindows (platform/windows/display_server_windows.cpp:6055)
OpenGL API OpenGL ES 3.0.0 (ANGLE 2.1.1 git hash: 468fcbe033fa) - Compatibility - Using Device: Google Inc. (Intel) - ANGLE (Intel, Intel(R) HD Graphics (0x00000152) Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.4358)
Editing project: {project}
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
WARNING: Your video card drivers seem not to support Vulkan, switching to Direct3D 12.
at: DisplayServerWindows (platform/windows/display_server_windows.cpp:5985)
ERROR: D3D12CreateDevice failed with error 0x887a0004.
at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:6302)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
at: initialize (drivers/d3d12/rendering_device_driver_d3d12.cpp:6670)
ERROR: Failed to initialize driver for device.
at: (servers/rendering/rendering_device.cpp:5372)
================================================================
CrashHandlerException: Program crashed with signal 11
Engine version: Godot Engine v4.3.stable.official (77dcf97d82cbfe4e4615475fa52ca03da645dbd8)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] error(-1): no debug info in PE/COFF executable
[2] error(-1): no debug info in PE/COFF executable
[3] error(-1): no debug info in PE/COFF executable
[4] error(-1): no debug info in PE/COFF executable
[5] error(-1): no debug info in PE/COFF executable
[6] error(-1): no debug info in PE/COFF executable
[7] error(-1): no debug info in PE/COFF executable
[8] error(-1): no debug info in PE/COFF executable
[9] error(-1): no debug info in PE/COFF executable
[10] error(-1): no debug info in PE/COFF executable
[11] error(-1): no debug info in PE/COFF executable
[12] error(-1): no debug info in PE/COFF executable
[13] error(-1): no debug info in PE/COFF executable
[14] error(-1): no debug info in PE/COFF executable
[15] error(-1): no debug info in PE/COFF executable
[16] error(-1): no debug info in PE/COFF executable
[17] error(-1): no debug info in PE/COFF executable
[18] error(-1): no debug info in PE/COFF executable
[19] error(-1): no debug info in PE/COFF executable
[20] error(-1): no debug info in PE/COFF executable
[21] error(-1): no debug info in PE/COFF executable
[22] error(-1): no debug info in PE/COFF executable
-- END OF BACKTRACE --
================================================================
Reproduce error
I don’t know how to reproduce the error but I think you might need this type of a PC.