I need some feedback - Preparing techdemo for HO·MA·SIM

If anyone has a little time to spare, I’d appreciate some feedback on the current status of the tech demo we’re working on.

You can find all the information about the project on the website and on my YouTube channel.

Website: https://homasim.de
YouTube: https://youtube.com/playlist?list=PLddIKjabbK1tNPXR9lkZ-9dNWjR2Q4Pzu&si=y-BoYojm7z7MVGfv

Many thanks.

Most of my observations are not game related.
I would invest in a mic, it sounds as if you are using the build in mic of your laptop, or a table mic direct near your keyboard. In some videos the music is as loud as your voice.
I would get rid of the “Viel Spaß beim Schauen” and the “Vielen Dank!” in your DevLogs. Maybe the topic of the DevLog instead of the “Viel Spaß …”.
I can understand that you don’t want to make the DevLogs in English, but I would develop every game at first in English (I’m German, too) and keep the localization (translation) in mind. Localization is very easy in Godot. I also keep all my code comments, documentation etc. in English. It’s a good habit and it will prepare you for working with other people around the world (e.g. open source), and your target audience is x-time larger.

For the game play, there is yet not too much content to comment about. It’s a good start.

1 Like

It would be a great idea to include a few screenshots and a brief description of the game so that people can get an idea of what they’re being offered.

Is the tech demo just a video — is there nothing to download and try out?

Thanks for the helpful tips. The mic is actually a desktop mic. I’ll see what I can do about that.
The localization is already implemented; I just need to translate it.
The GameLoop will be available in the next few days—then it’ll become clearer how the game actually works.
But that’s exactly the kind of feedback I need right now :slight_smile: Thanks so much for that

2 Likes

The tech demo will be playable so you can get a sense of what the game is all about. I’ve currently chosen itch.io as the platform for the release—you can also find screenshots of the current version there:
( HO·MA·SIM - Hotel Manager Simulation by Angelus2010 )
As soon as the tech demo is available, I’ll make another announcement.

2 Likes

The description and concept are quite interesting. I’m working on a sim myself, so I’m interested in projects in this genre. But I’ve decided to steer clear of 2D.

You can add #Godot to the tags on itch.io.

Yep, it’s an interesting concept.
Some cudos for your honest LLM disclosure. There are some heated discussions about AI on this forum, be prepared.

One suggestion, I wouldn’t use real corporation names. That includes the “Michelin-Stern”, here I would choose a funny name, that could remind of the “Michelin-Stern”, but not the original one.

EDIT: Or do you get sponsored/paid by them?

“Mouse-Storm”? :mouse:

Nope. Good thing - I will change it with the next step. Thanks for this hint.

Edit: Now the stars are called as “Gourmet-Sterne” - same principle.

1 Like

Regarding AI: I’m 57 years young and don’t type as fast as others—but my ideas are “mine,” and I use the technology available to me as described. That includes AI. But I’m happy to discuss it :slight_smile:

1 Like

I’m in that ballpark … 50+, and I have some experiments done with LLMs, too. Running a 2nd PC just for agentic workflows. Tried from LLM based auto complete to full vibe coding. But there are limits, especially in game development, as it’s one of the most complex software projects, so many dependencies. You have to post so many tokens, just to keep the LLM aligned. At some point it’s too much and context rot will appear, when there is too much information in the context window.
More and more I’m conflicted with this tech. All the social, economical and ecological impacts weight is so heavy on the scale with some indy game on the other side. I’m using it sparsely now.

Maybe it’s not the best idea to start another LLM thread here. IMHO, you don’t want this discussion in your HO-MA-SIM thread.

Please, read these threads, maybe it’s better to discuss it there.

2 Likes