Godot Version
4.4.1
Question
So i have a class that has a button and a timer. This timer is a cooldown of a button. I have the same setup for multiple objects and it works. But in this exact scene when the timer hits zero it starts again. I do have autostart == false. I also checked timer.timeout.get_connections() and it has nothing, the only thing connected to the button_pressed func is the button and the function does not even get called when it resets. I did fix it by doing
func timerFix():
cooldownTimer.stop()
So it does have autostart == true even though i set it to false