I want my scene to be too dark to see anything

Godot Version



I want my scene to be too dark to see anything until the player arrives with a light source, but I want to be able to see my scene in the editor while editing it. Unfortunately the preview sun and preview environment options are disabled when my scene contains a directional light and a WorldEnvironment node, and I’ve got both of these. Any clever workarounds?

Use composition. I usually have a scene where I design everything called content.tscn. And then I have a world.tscn that contains the content scene, plus any world stuff like lights and so on.

Though there may also be a way to do it directly with only one scene, but I’m unsure about how.


You could also use “Display Unshaded” in the viewport properties.

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