amagi
1
Question
In the image, I created a bone in Blender and then used TwoBoneIK3D on that bone in Godot. The orientation changes, but the joints don’t work.
I asked a question on the official Discord, unchecked LOD and re-imported.
I imported the .blend file into godot and am using it.
What I want to know:
I want to implement IK that bends joints.
What I want to create
I want to recreate the behavior of spider legs.
Godot Version
4.6 C#
OS: windows10
mrcdk
2
You need to set a different pole node. If target and pole are the same node then nothing will happen.
amagi
3
Thank you.
I set the pole node to Marker3D and the target to Node3D
and tried various things, but nothing changed. Why is this?
mrcdk
4
It’s hard to tell without any more info. Check this tutorial which talks about how to setup a TwoBoneIK3D node:
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