Godot Version
4.3
Question
The program often gets stuck when saving a scene, and I think this ID might be suspicious. However, the issue isn’t clear at all—Godot doesn’t give me any hints or warnings.
4.3
The program often gets stuck when saving a scene, and I think this ID might be suspicious. However, the issue isn’t clear at all—Godot doesn’t give me any hints or warnings.
What are you trying to save?
What exactly means “stuck”?
What’s suspicious with that id?
Give us some information about what you’re doing
I was editing a GDScript file, and I pressed CTRL-S to save it. It got stuck at the saving progress bar, and the whole program couldn’t respond to my actions.
I thought the ID might be a huge negative number, which is rarely used by programmers as an ID.
I am trying to gather some information, but I didn’t find any clues using the godot --verbose
command. If you need more information, please guide me on how to retrieve it.
I recently discovered that using the LTS kernel can reduce the frequency of occurrences, while using the latest kernel results in occurrences about once per hour.
Additionally, using Wayland or X11 doesn’t make a difference, so I believe it might be the new kernel’s file system features affecting the program’s ability to save properly.
By ‘latest kernel,’ I’m referring to Linux 6.10, while the LTS version is the 6.6 kernel provided by Arch Linux.
I’ve not influenced by this problem since using the 4.3-stable version of Godot, even the newest kernel in Arch Linux.