I'm a starter to use Godot and I can't open my 1st project file that I'm trying to work on

Godot Version

Version 6.4.3

Question

I’m just starting to use Godot by simply opening the app and then create new project, but when I open my project file it shows this:

ERROR: This render pipeline requires (0) bytes of push constant data, supplied: (32)
   at: (servers/rendering/rendering_device.cpp:5985)
ERROR: No render pipeline was set before attempting to draw.
   at: (servers/rendering/rendering_device.cpp:6002)
ERROR: Parameter "pipeline" is null.
   at: draw_list_bind_render_pipeline (servers/rendering/rendering_device.cpp:5695)
ERROR: This render pipeline requires (0) bytes of push constant data, supplied: (32)
   at: (servers/rendering/rendering_device.cpp:5985)
ERROR: No render pipeline was set before attempting to draw.
   at: (servers/rendering/rendering_device.cpp:6002)
ERROR: Parameter "pipeline" is null.
   at: draw_list_bind_render_pipeline (servers/rendering/rendering_device.cpp:5695)
ERROR: This render pipeline requires (0) bytes of push constant data, supplied: (96)
   at: (servers/rendering/rendering_device.cpp:5985)

Can anyone help me fix this in order for me to start using Godot? Sorry if my English is bad, English language is not my first language.

This version does not exist, where did you download it from?

Does the engine work if you simply create a new project, or does it always show you that error message? What are your PCs specs?

I think it was to be 4.6.3 but the numbers was swapped.

@Sakania By any means, you can try download the most recent version 4.8 dev 4 or 4.7.2 stable and see if works. You can download them here: Godot download archive – Godot Engine. If you still able to reproduce the issue on newer versions, you can report this as an engine issue here: Issues · godotengine/godot

You can also create the project using a different renderer to test if you GPU doesn’t support some of them: