Image looks blurry on model

Godot Version

Godot 4.3

Question

I made a model of a biplane in blender, and i put an image of a target on its wings there. In Godot, this disappeared (as i expected) and i had to set the image again. This all went well, but now the image looks very pixelated and a little blurry.

The model in blender:

The model in Godot:

During playtime:
image

Original target image:
target

Steps to reproduce:
-Create a new Godot project
-Add a MeshInstance3D
-Set the mesh as a plane
-Set the material override as a new StandardMaterial3D
-Set the albedo as the target image (last image in this post)
-It should look pretty bad

I would like some help with this (i am a complete newbie with Godot). Thanks!

Looks like the texture is being VRAM compressed. Select the texture in Godot and, in the Import tab, change the compress mode to Loseless and click on Reimport

1 Like

That worked, thanks a lot!

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