I have a 64x64 sprite png. Is it possible to scale it down to 16x16 png in Godot? I read that this is possible in the sprite properties, but I can’t find that anywhere.
Note: I do not want to change the Tileset or Tilemap scale/tilesize as this would effect other sprites. I want to resize one sprite.
I figured it out. Just wanted to how I got it to work.
You have to individually create an Area2D node in your Tilemap, then add a child node of Sprite 2D. From there, in the Inspector on the right side you can click on empty → Load → then select a png from from your resource/file system. After that you can resize the image by using Transform → Scale, again this is in the Inspector dock.