Images being clear in editor but fuzzy when I'm in game and fullscreen

So I am having an issue where in the editor all my images, text and ui are clear and sharp. But when I go in game and I go to fullscreen, it all turns into a blurry and fuzzy mess. Anyway to fix this? I have changed my mode to viewport, my aspect to expand, and have allowed hdpi. If anyone could provide any guidance on how to fix this it would be super helpful!

(On Godot 4.41 stable verison)

Images for reference

In Editor Screenshots

In Game Screenshots

I’m guessing you need to set your 2D sampling to nearest instead of linear in your project settings under “rendering/textures/canvas_textures/default_texture_filter”

I have already changed it to nearest but I still have this problem. Any other fixes?