Implementing iaps for ios

Godot Version

4.1

Question

if anyone has gotten iap’s to work for ios could you please share your IAP script docs are confusing and there isnt a single tutorial out there its critical stuff like this that push people into unity smh

my steps so far

  • Download the release plugins_3.3.zip
  • Copy the inappstore folder from the zip
  • Paste it inside Project_folder/ios/plugins
  • Export the project with the In App Store plugin ticked

i dont know how to proceed any help is appreciated