Hi everyone. This is almost my first time using Godot. I'd like to know how I can import a .glb 3D model and have the mesh imported directly so I can easily add collision, rather than creating separate scenes to disassemble.
Godot cannot edit the GLB directly, so the work flow is to import the file and use either inherited scenes or modifying through “Editable Children” which can be enabled by right clicking the instantiated scene in the scene tree. Some forms of collision can be created automatically on import through the advanced import settings