Import FOV camera keyframes from Blender

Godot Version

Godot v4.5-stable win64

Question

Hi I have trouble with importing camera FOVs keyframes from Blender to Godot. Transform keyframes and initial FOV are correctly exported but the FOV keys are missing from the animation player.

To be fair it might be a blender-related issue since re-importing the .glb file in blender also lacks the FOVs keyframes. Maybe fov/focal length are simply not exported to .glb but it seems very basic so I think it’s relevent to post my issue here.

I’m exporting in .glb : my camera is in perspective type, Lens Unit in Field Of View, sensor fit in vertical. In the export parameters Include > “Camera” is checked in. I have not found an extra parameter to export FOV attributes.

I haven’t found much, I’m from the animation field and It’s my first time working for video games

Thank you.