Import .glb from blender is not working properly

Godot Version

4.2.1 - stable version

Question

I’m trying to import my .glb file from blender, but the texture turns akward and the model is not showing correctly(I can’t put a comparison here because godot forum doesn’t allows, but you can see in image bellow that import is buggy):

When its imported in godot:

it’s like godot changes the texture when it’s importing the model, someone could help me?

1 Like

This is the original model from blender:

The texture is probably being VRAM compressed. Select the texture in Godot and, in the Import tab, change the compress mode to Loseless and click on Reimport

2 Likes

Doesn’t works:

I’ve changed and tried to reimport the texture, it’s still buggy

Sorry, i found the correct option, it’s in my face and i didn’t see it:

Thank you very much @mrcdk