import images have to tag lossless otherwise auto VRAM

Godot Version

4.3 stable

Question

Import has a button “preset”, which is used to change default import settings from compressed to lossless. But how can I set it once and for all future imports, to lossless? If a new image is imported it goes back to VRAM compressed again. This means, I have to execute the following for every single new import (which was never imported before), every time:

  • Select all images
  • Then load the default setting that I saved. this sets it from default VRAM to lossless

There is no other way around it currretly. Really counter productive.

Proposed solution:
Just set it what you want, then all future imports are automatically lossless.
until I choose VRAM compressed, etc

it is NOT recommended to change images from VRAM compressed to lossless. that is reserved only for UI and 2D graphics that have low resolution.

if your images are being changed to VRAM compressed, that’s because they are used in a 3D material, and the engine selects what’s best for your project.

this isn’t github, this is not the place to suggest changes to the engine.

that said, the editor does provide a way to set a default mode for imported images, in project settings.

and it says right there “detect 3D compress to” VRAM compressed.