Import rigged character issue

Godot Version

4.2

Question

Hi all,
It took me some days to find out to create a rigged character with animations in Blender and import it in Godot, but it works now… Only I have one issue I dont understand.

In Blender I have the spine of the character only on the back but when I import the fbx-file in Godot I see that the spine is till the ground between the legs of the character. Is there something I have to do in Blender with thios issue? See the image for what I mean.

Screenshot 2024-06-23 112111

Fixed, my own mistake. When exporting I selected also the option export “Root bone(c_traj)”, that was the issue. Export without that option everything is ok.

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