Godot Version
4.2
Question
Hi all,
It took me some days to find out to create a rigged character with animations in Blender and import it in Godot, but it works now… Only I have one issue I dont understand.
In Blender I have the spine of the character only on the back but when I import the fbx-file in Godot I see that the spine is till the ground between the legs of the character. Is there something I have to do in Blender with thios issue? See the image for what I mean.