Imported 3D blend files are just grey

Godot Version

4.x

When I import blend files (with matching version of blender) they appear grey and without their animations, but obj files for example import fine.

Try exporting from Blender as .glb.

I tried that, when I open the blend file it …also has no texture. Tried the 4 viewing modes in Blender, still grey, but checked and it said the png was attached. Maybe I’m just bad at using blender as I’m new to it. Not sure.

(using this specifically, but others I got had the same issues Chicken | OpenGameArt.org)

This is probably because this model was made a while ago with a now outdated version of Blender. You can still make it work, though (with some extra steps):

Instead of loading the file directly, Append it to your current scene in Blender (File → Append)

  • Select the Chicken.blend file
  • Append everything in the Object and Action folders
  • To get the Texture to work, remove the old Material on the object and make a new one. On Base Color click the yellow button and pick “Image Texture”, then pick the Chicken.png

Depending on what you want to do with the model, all the extra objects in the scene, like the lamps and cameras can be removed.

Now export the scene to Godot and it should work fine:

Hope this helps

It works fine with a recent Blender (2.76).

You can:

  • download the old version of Blender (2.76). And export from there in another format (.obj, for example).
  • assign the included texture to the model.

Blender 4.5.3