Godot Version
v4.2.2.stable.official[15073afe3]
Question
First day of Godot, having a blast! But there’s a lot I don’t know yet. Came across a very peculiar situation when importing a .glb textured file into Godot, which seems to change the .png texture file upon importing. Any ideas what is happening and how can I ensure the correct texture is imported?
I have no idea what’s causing that yellow on the left half of the image when the .glb file is imported. Any ideas? Super thanks for the patience with the noob!