Imported glb model -> call_method track in animation player not being run?

Godot Version

4.3 rc2

Question

I have imported a character model from kaykit and want to run a method during the attack animation. For that, I added a call_method track to calls a method on the parent scene

Here is the animation player:

And here is the scene tree:

Problem is that the method isn’t being called. I suspect it is because the animation player is inherited but I don’t know how to fix that.

Right Click “Godette” → make local

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okay, I feel stupid now, that was way too easy :joy:
(thank you)

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