Imported project not working

Godot Version

4.3

Question

im working on multiple pc and i use github desktop to sync my projects, it works fine on my old projects, but when i recently made a new one, then switched pc, i can’t run or edit the imported project, i already cloned the repo from github web to my desktop using github desktop and imported the said projects on godot, shows no error, it says folder is valid etc etc, but then im unable to do anything with it, cant edit, or run.

so ive tried copying the project locally, but still no avail. made some changes into pc A and pushed the changes to github, fetching origin from pc A to pc B still fail. trying to re import the copied files directly but still cant run or edit the said project from pc B.

If it crash when you try to run or edit it then it could help to debug it by starting Godot from the command line. There are often errors printed to the command line console that are not displayed elsewhere.

If you’re using Forward+, the second PC might not support this graphics mode. Try switching the project to Compatibility mode.

Works on old problems? Doesn’t on new ones? Well, sounds like version porting issues to me!

Thank you so much for this, I didn’t notice that in PC A its set to forward+, changed it to compatibility pushed the changes into github and pull the origin to PC B and it now works. :bowing_man: