Godot Version
Godot Engine v4.2.2.stable.official
Question
(Am new to Godot here) I was looking to use a state machine with my sprite frames that were created in an AnimatedSprite2D node but there seems to be no option to do so. So I figured the next best thing would be to export the Animations from the Sprite Frames. After ensuring my animations looked correct, I clicked on the down arrow (‘V’) on ‘Sprite Frames’ in the inspector and ‘saved as…’ which saved the file as a .tres file. I went ahead and created an AnimationPlayer, popped over to the ‘Animation’ tab in the bottom pane, clicked the ‘Animation’ button then selected ‘Manage Animations…’ This opened a new window where I clicked ‘Load Library’ and selected my .tres file. Upon opening I’m greeted with the message “Invalid AnimationLibrary file”.
Is there a different way to export those sprite frames and load them in an AnimationPlayer?